Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering
DigitalTutorsInfiltratorProductionPipelineVolumeRendering
种子大小:1.38 GB
收录时间:2014-04-14
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文件列表:21File
- project_files.zip568.37 MB
- 9. Incorporating ambient occlusion into Architectural materials.flv86.34 MB
- 6. Applying initial materials to the Infiltrator character.flv69.13 MB
- 4. Optimizing Infiltrator geometry - part 2.flv67.72 MB
- 3. Optimizing Infiltrator geometry - part 1.flv62 MB
- 20. Creating a custom material ID pass in Maya.flv60.61 MB
- 8. Adding dark accents to the Infiltrator character.flv55.17 MB
- 16. Creating a custom color buffer for our Maya character.flv53.32 MB
- 7. Adding accent colors to the Infiltrator character.flv41.45 MB
- 5. Optimizing Infiltrator geometry - part 3.flv37.82 MB
- 17. Rendering an ambient occlusion pass in Maya.flv37.54 MB
- 14. Modifying the wall stand-in geometry.flv37.13 MB
- 19. Making final quality adjustments to Infiltrator scene.flv36.3 MB
- 15. Setting up initial render passes for our character.flv35.36 MB
- 11. Improving rendering stability of complex Maya scenes.flv30.82 MB
- 12. Utilizing Color Management features in Maya.flv30.05 MB
- 13. Creating shadow-only lights in Maya.flv27.55 MB
- 18. Viewing rendered framebuffers in Maya.flv25.2 MB
- 2. Discussing rendering challenges within this scene.flv19.63 MB
- 10. Re-referencing optimized Infiltrator mesh.flv19.37 MB
- 1. Introduction and Project Overview.flv8.83 MB