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Lynda - Creating Urban Game Environments in 3DS Max

LyndaCreatingUrbanGameEnvironments

种子大小:1.65 GB

收录时间:2014-04-27

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文件列表:80File

  1. Ex FilesEx_Files_3dsMax_GEC.zip502.14 MB
  2. 8. Planning and Constructing Texture SheetsUsing multiple unwrap modifiers.mp437.25 MB
  3. 3. Modular Construction of an Urban EnvironmentUnwrapping the elements for correct proportion.mp436.58 MB
  4. 5. Creating Cornices, Parapets, and RoofsExtruding cornice elements from polygon edges.mp433.84 MB
  5. 7. Creating a Texture Library in PhotoshopCreating stone texture.mp432.58 MB
  6. 5. Creating Cornices, Parapets, and RoofsUnwrapping cornices for lighting.mp431.52 MB
  7. 5. Creating Cornices, Parapets, and RoofsTexture sheets for roofs.mp428.84 MB
  8. 4. Texturing the Modular ConstructionLayering color in window frames and doorways.mp428.48 MB
  9. 3. Modular Construction of an Urban EnvironmentStretching the vertical elements to minimize geometry.mp427.92 MB
  10. 5. Creating Cornices, Parapets, and RoofsAdding fascias and soffits for gable ends.mp426.59 MB
  11. 7. Creating a Texture Library in PhotoshopCreating wood texture.mp426.07 MB
  12. 10. Preparing to ExportSetting up a naming convention and scene management.mp425.92 MB
  13. 7. Creating a Texture Library in PhotoshopCreating roads.mp425.86 MB
  14. 4. Texturing the Modular ConstructionAdding stone accents.mp425.25 MB
  15. 8. Planning and Constructing Texture SheetsUnwrapping objects a second time- Planning an unwrap for a light map.mp425.1 MB
  16. 4. Texturing the Modular ConstructionConverting bump maps to normal maps using nDO.mp424.65 MB
  17. 7. Creating a Texture Library in PhotoshopCreating rusty corrugated metal texture.mp423.85 MB
  18. 7. Creating a Texture Library in PhotoshopCreating rough brick texture.mp423.67 MB
  19. 9. Ambient Occlusion and the Render to Texture DialogUsing occlusion from detailed models for texture.mp422.61 MB
  20. 2. Planning the Modeling of Cities for GamesDesigning the zoning- Planning the visible uses of buildings.mp420.49 MB
  21. 6. Assembling StructuresReusing elements- Exploring possibilities in modular building design.mp420.1 MB
  22. 2. Planning the Modeling of Cities for GamesModeling corners with ramps.mp419.85 MB
  23. 5. Creating Cornices, Parapets, and RoofsModeling sloped roofs.mp418.94 MB
  24. 6. Assembling StructuresSetting pivot points for buildings.mp418.79 MB
  25. 5. Creating Cornices, Parapets, and RoofsAssigning smoothing groups for optimal shading.mp418.43 MB
  26. 8. Planning and Constructing Texture SheetsUnwrapping a building fa莽ade using overlapping texture elements.mp418.08 MB
  27. 9. Ambient Occlusion and the Render to Texture DialogBaking lighting.mp417.99 MB
  28. 9. Ambient Occlusion and the Render to Texture DialogUsing occlusion as a foundation for dirt.mp417.98 MB
  29. 5. Creating Cornices, Parapets, and RoofsAnalyzing the necessary silhouette and geometry.mp417.73 MB
  30. 10. Preparing to ExportImporting elements with detailed materials.mp417.65 MB
  31. 4. Texturing the Modular ConstructionMaking brick texture.mp416.65 MB
  32. 2. Planning the Modeling of Cities for GamesUnwrapping sidewalk elements.mp416.37 MB
  33. 5. Creating Cornices, Parapets, and RoofsAdding fascias and soffits.mp416.3 MB
  34. 8. Planning and Constructing Texture SheetsUsing multiple mapping coordinates.mp416.07 MB
  35. 4. Texturing the Modular ConstructionAdding detail to the diffuse texture- Sills and arches.mp415.11 MB
  36. 3. Modular Construction of an Urban EnvironmentLaying out rectangles and planning how to clone geometry and texture.mp414.98 MB
  37. 2. Planning the Modeling of Cities for GamesModeling modular curbs, gutters, and ramps.mp414.61 MB
  38. 9. Ambient Occlusion and the Render to Texture DialogOverview of the Ambient Occlusion shader.mp414.48 MB
  39. 3. Modular Construction of an Urban EnvironmentLaying out a texture sheet for a fa莽ade.mp414.32 MB
  40. 3. Modular Construction of an Urban EnvironmentExtruding edges to form major shadow lines.mp414.3 MB
  41. 2. Planning the Modeling of Cities for GamesPlanning modular textures and geometry- Streets and sidewalks.mp413.77 MB
  42. 2. Planning the Modeling of Cities for GamesTexturing intersections.mp413.24 MB
  43. 11. ConclusionWhat's next.mp413.1 MB
  44. 2. Planning the Modeling of Cities for GamesModeling modular street elements.mp412.37 MB
  45. 8. Planning and Constructing Texture SheetsUsing the Walkthrough Assistant to assess texture needs.mp412.09 MB
  46. 5. Creating Cornices, Parapets, and RoofsPlanning cornice elements.mp411.94 MB
  47. 3. Modular Construction of an Urban EnvironmentTrimming down the module and cloning.mp411.74 MB
  48. 0. IntroductionWelcome.mp411.24 MB
  49. 9. Ambient Occlusion and the Render to Texture DialogBaking maps using the Render To Texture dialog.mp410.87 MB
  50. 4. Texturing the Modular ConstructionDesaturating the diffuse map copies and prepping for normal maps.mp410.64 MB